343 rebranded to Halo Studios, switching to Unreal Engine 5 for future Halo games of which "multiple" are in development

We shall see with Stalker 2 in november and how well it runs. That game will most likely be one of the best example to see what UE5 can do with large environment, complex AI systems and physics.

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Valorant ???

I don’t really have any concerns about the UE5. They know what they are doing and they will have the support of The Coalition and other Xbox studios that are very successful with this engine. I’ve seen some people talking about a Halo CE Remake. I think this goes against their statements and their desire to write a new chapter of Halo. These announcements are very positive for the future of the IP and I can’t wait to see the first games developed by Halo Studios.

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Yeah, when you can get help from Gears of War Studios and Hellblade Studios I think they will figure it out without too many issues.

A Halo CE remake doesn’t have to be about anything more than a project that’s:

  • Familiar and has lower risk than an unknown/new project

  • Could be ready in about two years

  • Doesn’t need many resources

  • Lower budget

  • A test ground for what comes next

They could have other plans, but I think the above is enough to consider it if they are planning multiple projects.

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I really really like the new studio logo, especially with the animation.

I get all that but this is supposed to be the flag ship game of Xbox. It certainly would have been best in my opinion if it was an in house thing like Id tech or at least a well-known FPS engine like Cry engine. It’s funny Epic goes out to the tout the PS5 in their unreal event as running mega lights but are quick to bask in the glory of Halo using UE5.

Indeed, we shall.

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Actually a Halo remake would be perfect, it’s what I thought 343 should have done first and not a remaster. I think it gets the team groomed well in Halo, having to recreate the feel like it’s the first time and rethinking the story for a modern age.

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They could easily do the same with 3, esp given its impending anniversary. No need to redo 1 for the third time, Xbox isn’t Sony; they just need a “practice project” like Coalition did before they put out 4 (yes, it was the first game but it was also the first time it was remade).

I don’t think the kind of remake we want is a 2 year project. I imagine a good remake (like RE) takes about as much time as developing a new game. Admittedly, Halo wouldn’t need the entire gameplay reimagined.

If they started in 2022 they’ll probably be targeting 2026 with the 25th anniversary of the franchise.

Yes, any Halo remake could do the job I would think.

They might be planning to remake more games (or the whole collection) if a UE remake turned out to be a success.

I can see them thinking that a campaign only remake (with no multi-player or forge) could be a suitable project to have in hand every few years.

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Yeah, I meant with the stuff they’ve made in project foundry and other work that must have been done in the past two years.

Also I would imagine the remake to be much smaller than the original game, and will strip it everything except the campaign. Multi-player and Forge would be their separate projects.

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Going by how Infinite went staying with Unreal back then might have been the better choice long term for more features at launch and perhaps faster post launch support, also going by how they designed the open world that probably wasn’t the best idea, beautiful world, love it, it screams Halo but 343i barely utilizes it in a more meaningful way, where are the scarab, kraken, big banshee fleets fights? And I can go on, I’m playing through the campaign on legendary right now with some friends and the game is at it’s best in the linear missions but the open world was so damned close to being amazing and the game being a top 3 Halo campaign, I seriously hope they don’t give up with the more open design for Halo 7.

The reason I say maybe sticking with Unreal would’ve been the better choice long term is because of what this dev (Will Waltz) has to say about it, clearly disgruntled but I can’t blame him for it.

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According to DF unreal engine 4 was not good for open worlds and Halo would have suffered from this. I do believe that it was mentioned somewhere that UE at the time was just not delivering besides, I’m not aware of any real FPS game last gen on UE 4. UE 5 I think even in the coalition demo was said to be built for open worlds but so far, the engine hasn’t delivered on its promises except in demos. You could be right maybe UE would have delivered something better however the slipspace has given us the best gunplay in my opinion, if that can be moved to UE5 that would be great.

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How about Borderlands 3, which is also open world-ish. There’s also PUBG. You’d think being able to run Fortnite would be enough considering, unless we think the camera perspective makes that much of a difference.

Some of you guys really hate UE lol.

UE4 requires extensive rewrite/refactor to support open world style games.

Specifically, UE4 when loading an object will load every object that has a reference to it, then every object that references that, and so on and so on. What this means with open world games is every thing in the world is loaded into memory all at once. The only way around this was to entirely replace that large aspect of the engine. Few if any dev teams had the time and resources to do so.

Have a read through the UE5 improvements to get an idea for how defective UE4 was in respect to objects and zones and how Epic finally replaced it entirely with a new system.

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Yeah, I am aware that UE4 has limitations with open world games. Perhaps they would have had to modify or make changes to the design of the campaign as a result. Don’t think it has any limitations in terms of FPS games though, lol.

I suppose it’s a trade off which suffering was more impactful, making some compromises to the campaign but being able to churn out content much more efficiently or what we got. I am sure there were good reasons to go both ways, and hindsight is 50/50.

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Perhaps they’re going back to a linear straight forward campaign and thus, the switch to Unreal Engine will be for the better.

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As much as I enjoyed Halo Infinite, I’m not sure that open world is a requirement going forward. I think they have a lot of work to do if they really want to benefit from the open world.

Was pretty damn run exploring with the grappling hook though.

I must say I didn’t take those games into thought but the feel of those games are not similar to Halo infinite and the gunplay in my opinion in infinite is leagues above them. One game that also had great gunplay for me was Titan Fall 2.

In any case I won’t say hate more just disappointment from what the engine has produced so far. It’s like I feel we won’t see the next halo looking like that at least not in this gen. Also, I think when almost every game is using this engine it seems to bring sameness that invokes boredom. I would love to see other engines get their shine out there and not get left behind. I think DF talks about this a little.

If they are remaking Halo combat evolved, they will have some sort of open world or level, also as Marcus Lehto mentioned they might want to bring some things they cut out to improve on the overall vision and story

What if cut missions, weapons, characters and storyline elements were reintegrated along with more contemporary core mechanics that improve gameplay while remaining faithful to the original? https://t.co/byDPyDGAXv

— Marcus Lehto (@game_fabricator) June 8, 2024
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