So I don’t know how much you have been keeping up on UE5, but I found this initial impression surprising in that UE5 seems to be very CPU intensive in a way we haven’t seen since the 90s and early 2000s really.
The DF crew speculates that atm this will probably mean 30fps being the default and even PCs struggling to hit higher framerates. I feel The Coalition for example will have to do a lot of custom work for their games if they want to hit 60fps like they did with Gears 5.