Halo |OT2| Forging Ahead

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STOKED to check out social slayer tonight. Bummed for them that it accidentally removed two other playlists lol

The skins for the vehicles are incredibly underwhelming in Infinite. Not sure if they are limited by the way they designed the system or not.

Same for the player cards and emblems. Look so simplistic and low effort (to me) that I’m not incentived to buy those. Compare it with the MCC or even Call of Duty and it’s day and night.

https://twitter.com/HaloSupport/status/1579905487667011584?s=20&t=6zMAoYTEpd3P9iOxPwsCCQ

Only $1499 and this chair can be yours!

Haworth x Halo: Fern Gaming Chair

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Infamous speculator Sean W mentioned on ColtEastwood’s XNC podcast he just received a carton containing a chair- it’s probably that.

Funny story, on a whim I sent them an email asking to do a review on the chair yesterday. Today they said yes and I just gave them my address for the review unit. So keep an eye on the site!

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What happened to nade jumping? It’s in custom games but removed from matchmaking. Where’s the logic in that.

This or a Meta Quest Pro 2? Or a 4090 :thinking:

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Nothin’ really new in here, but some good things to know that you might’ve missed!

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Halo Infinite | Forge Fundamentals – Canvases & File Sharing - YouTube

Next Monday - 12 pm EST

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I was finally able to watch the Forge scripting node video that I linked to earlier that essentially went over every single node available in the leaked version of Forge. It’s about an hour long but worth it for folks who want to be able to hit the ground running when it launches next month.

For those hoping for a user created Infection mode it looks like it will be pretty straightforward. You can’t change player skins so it’s not like you can change the infected to be a different player model but you could probably add some objects and fuse them to the player to make them look a little different. That said you would be relying on team outlines to see who’s not infected and who is, much like the earliest versions of infected IIRC.

One thing I’m sure some people are interested in is the possibility of disabling player outlines…and that can’t be done programmatically through the leaked version of Forge. It seems like a good thing to add in the future.

One thing my friends and I talked about was recreating Halo 3 Rockets mode in Forge and while player movement could be replicated (adjusting everything from player speeds to the removal of clamber and sprint though I don’t know if you can remove slide other than making spice speed zero) I’m not sure if we can change the speed of the rocket. At the very least it’s not trivial. Maybe you can grab the projectile object and do a bit of math to adjust its speed each time it’s fired. I was sort of hoping that weapon traits could be modified from bloom to rate of fire. The amount of ammo per clip, the amount of damage done per hit, the speed of projectiles, etc. The same applies to vehicles traits. Acceleration, top speed, grip on various surfaces, etc.

I personally want to make a SEGA Rally mode off the get-go. I originally wanted to do Daytona USA but it would be far smarter to build the single player rally game first and then make the multiplayer Daytona USA mode building upon it. This might sound weird but I want it to look like Daytona USA. Low poly cars and everything. I’d like to adjust vehicle physics but it looks like I can’t. If I can even just put the mongoose in permanent handbrake mode it would feel real good for a rally car… But it doesn’t look like it.

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New Forge Fundamentals from today! 6 canvases, which seems like a solid offering. There isn’t a snow canvas and I’ve seen people online upset about it, but when we’ve already seen that we have the ability to give a snow blanket to geo, adding the screen effect that we’ve also already seen seems like a solid enough compromise there honestly.

Also, I find it very interesting that the community tab “most popular ___” section is going to rotate out based on the last 7 days most popular content (discussed in the video). Should mean that there’s a good variety occupying the pages and nothing sticking around too long unless it’s just really, really good.

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A snow canvas definitely feels like the obvious one missing, it’s kinda funny they went for underwater environment before snow. But you’re totally right, seems like there’s the tools in place to make a much wider range of environments should the player desire and they have said they’ll continue to support this with new canvas’s over time, I would be shocked if this wasn’t one of the first ones added.

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No word on a matchmaking playlist of popular forge maps or forge remakes from old titles ?

This is what is important to me, not a sever browser with annoying game modes.

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So I was thinking of doing some videos to show people how to make their own arcade racing modes and stuff but considering this newest Forge video I think I just might make a Prefab and share it with others to remix. Ie. create an arcade racing template that includes checkpoints and a finish line with some code to lock the player in the vehicle and to automatically roll the vehicle over if it flips. And then they can put their own code of paint on it creating their own cars (visual skins over top of the Warthog / Mongoose by fusing objects to it) and tracks.

The intention of the videos was to teach people how to make this stuff so they can make their own modes but if it’s this easy where I can package everything for people I might as well just make it and put it out there for people to download and play with. There’s no need for them to know how the sausage is made.

As a person who didn’t really get into file sharing that was found in Halo 3 and onwards, the solution coming this November seems like it will work well for single player content, but you’re really going to need that custom game browser for multiplayer…would that be accurate?

A snow canvas was one of the things leaked in an earlier leak. Something that will arrive in season 3 or 4. I already forget which and I commented on this just a few days ago lol

Speaking of which I’m curious if Infinite will support slippery surfaces. I remember Halo 1 having it and I forget if Halo 3 supported it… don’t think it did. I have zero idea if Halo 4 and Halo 5 did either.

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Yep! But I don’t see why some people are surprised by this. That’s what we did in every Halo game before this… It seems like some folks are confused as to why 343 won’t just like, upload every custom game and forge map into a matchmaking hopper like that’s even kind of feasible lol

Things like a CGB are a god-send, and if it had existed whatsoever in Halo 3, Reach, or 4, it would have extended the lives of those games even further beyond what they were. Halo CE on PC (the 2003 Gearbox port) STILL, 18 years later, has people playing it, and it doesn’t even have that great of custom games options, let alone a Forge. If you want something like Forge content, you have to rig up Custom Edition (and there are still people playing that, even)!

Fast edit: I guess people really only want to earn match XP, complete challenges, or have some sort of rank attached to their playlists, otherwise they don’t wanna play the game lol

I think the thing I’m the most excited about overall for Infinite period is Forge and the CGB. Can’t wait to see how feasible Speed Halo is in this game lol

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I’m sure most of you were racing to pre-order this, but hold on! I have a review unit coming in next week and I can let you know if it’s worth the cost :doge:

Haworth x Halo: Fern Gaming Chair

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Which playlists got removed? And where they ones that you play?

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