btw, I’m not worried at all by them moving away from seasons and more to a MCC model, since they updated that game for years and added a ton of insane content to that game using the “content updates” model.
I do hope they complete my dream and add a GEN 2 armor core, a forerunner armor core, and a ancient human armor core.
I think Xbox buying ABK has relieved a lot of pressure for Halo to be the “everything” FPS for Xbox (Campaign with co-op, PVP, PVE, Forge, planned Battle Royale, you name it).
My hope is that the next Halo game would follow the path of Doom and focus 90% on campaign, as Halo no longer has to directly compete with Call of Duty (PVP), Call of Duty: Warzone (Battle Royale) and Overwatch (Competitive PVP).
If I were in charge, I’d focus on an old school linear campaign (with online co-op) and the multiplayer would be built around Forge.
Better to do fewer things very well than try to tick every box at this point.
Yeah classic halo. Linear but sandboxy combat. Throw some action set pieces in there and you’re good. Also, I still need that flood horror halo spin off.
Eh I actually liked the open world aspect with linear campaign mission portals that infinite had. I would like for them to expand on it… But a good campaign story is a must.
I would have been much more pleased with open world concept if it had different biomes. Give me a forest, swamp, sand, and snow area of the ring and now we’re talking.
Fully agree… You can make it have story sense as well since you are on a broken ring… Biomes don’t need to make sense ie snow biome near a desert biome either…
I feel like at this stage the biggest problem with Halo is the sheer amount of feature bloat demanded by fans. I don’t think there is a game out there expected to launch with the lenghty list of features Halo is - and if it was some huge Call of Duty scale megahit with the resources to match it might be fine, but it’s not.
I think we could eventually hit a point where they have to bite the bullet and cut things back and make a more standard scale of game that focuses more on the campaign. Though I imagine losing Forge would be part of that.
Just keep Infinite MP around, relaunch it with the next game or whatever. Throwing away mp with every new title seems like an antiquated concept. Focus on the sp and put the ressources in that.
Yeah at this point keep infinite live service for multiplayer.
There is no reason I can fathom bundling campaign and multiplayer for any game that has a big multiplayer component… if you have skin dlc and heavy competitive focus… it makes the most sense to decouple and make money on skins.
I agree that they should keep infinite going for the next few years but not in the long, long term
The next Halo is still probably at least 3 years away, if not much more than that, Infinite isn’t going to survive that long, it’s not going to have a big comeback and will stay at the respectable amount of players it currently has but I doubt that’s anywhere near what MS want from a series like Halo with a huge budget
I agree, for the time a new Halo game will be ready, Halo Infinite will be at least 5-6 years old (if not more), I wouldn’t see the reason to keep updating it and we are not talking about a global phenomenon like Minecraft, in which case it makes perfect sense. I mean, MS most likely will ship a new Forza Horizon well before a new Halo, and FH5 is more successfull than HI (released almost concurrenty in fall 2021).