Playercounts, milestones and Game Pass performance (Starfield hits 15M, biggest Bethesda launch ever, Sea of Thieves tops 40M, Forza Horizon 5 41M, The Texas Chain Saw Massacre hits 4M, Minecraft Dungeons hits 25M)

Also Starfield is at 12.

Dungeons is a good Minecraft spin-off. Legends… meh. They should’ve done more with that.

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Fallout 76 is now over 17 Million players

https://fallout.bethesda.net/en/article/3M71n2zE0KpcvLZld8jF9x/fallout-76-in-2024

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13M, for starfield.

40hr per player avg🤯

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A single player game no less.

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40hr/player is not bad for 13 million who bothered to install it. I’d be more interested in how many players have put in 200+ hours.

average time is very high. You would be very surprised how many people barely play their games.

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Has every narrative about this game been destroyed by now or what? Saw so many people try and claim that Starfield was “irrelevant” despite it being statistically the most talked about game of 2023. I then saw people claim that nobody played it, which of course has been disproven since it’s garnered over 13 Million unique players in 3 Months, something no other exclusive has managed to do this year regardless of platform. And then finally in a last ditch attempt to smear it, people claimed that the majority of its playerbase tried it for an hour before refunding it on Steam. It has now been shown that the average play time for it was 40 Hours, while according to the Insomniac leak, Spider-Man 2 is just averaging 10 (literally 1/4 of the time). The desperation is palpable within a certain fanbase and affiliated media.

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Currently the discourse is more about the fact that Bethesda is making old, archaic and bad games.

Of course, the discourse was different when Sony was chasing Bethesda exclusivity one by one (Deathloop, GT and finally Starfield).

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Compared to what exactly? This narrative is so stupid, when we consider how long most game mechanics have been around and reused or repurposed. Specially if using it in the triple AAA space, where devs take less risks.

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Starfield just broke a lot of people for some reason (namely BGS hate and the exclusivity).

When I find a AAA game to be extremely mediocre (e.g. Horizon ZD and FW), I don’t talk about it much. You don’t see me obsessively posting about Horizon’s map icon spam, invisible walls, glitches, horrible acting, boring characters, etc. I’ve moved on to better games, and I leave those who liked it alone.

Also you are seeing a lot of people saying the design is old, archaic, outdated, etc. more so now than before because that’s the vocabulary their favorite youtubers (e.g. nakey jakey) used. Online (not irl), it has become trendy to hate Starfield and the hivemind has completely taken over.

These people are convinced Starfield’s launch is comparative to No Mans Sky and Cyberpunk, and they are waiting for the redemption arc. This is of course ridiculous, but I guess all you can do is move on now and let these people experience this fake redemption arc.

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Me me me!

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You repackage Starfield in CyberPunk77 visuals/cinematics/animations and the game will be a lot of people favorite game again.

I do not understand the graphics critics (which I separate from the loading screens). When they delivered the first trailer of Starfield, people were saying, it can not be ingame. Now, the graphics are outdated. What a turn.

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They’re trying to see what sticks and since Starfield bad seems to have worked after repeating it a billion times. They figured they could do the same when talking about it’s graphics.

Imo that is mostly coming from people fixating on how bad the random background npcs can sometimes look. Most of the environments in the game look great.

The visuals are also highly dependent on the lighting just like Jerry Seinfeld’s “two-face” girlfriend.

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A million added in 29 days🤯

36M+

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Thank you, holidays.

50m by 2025 assuming FH6 isnt a 2024 game?

50M would be a moon shot. 40M is achievable. 45M should be the target.

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