RUMOUR: 'Senua’s Saga: Hellblade 2' Expected Launch Date?

They’ll have to get over it then because Hellblade 2 is going to be a Hellblade game and nothing else.

From what we’ve already seen of 2, it looks bigger and better than 1 in literally every single way.

And if people don’t think the combat looks that much better, go back and play Hellblade 1. It’s almost night and day.

Nice a few days before Memorial day weekend. I have a 4 day weekend too.

I read someone on the Internet suggesting this release date will coincide with the hypothetical release date of the new controller with haptics (late May). Interesting.

Is the controller still a thing? The last rumour I heard was that it’s cancelled to coincide with the new Xbox in 2026?

Leak had the controller would release at the end of May, prior to the summer conference, and separated from the hypothetical mid-gen models. As you can see in the roadmap, these would release at the end of August and October.

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Awesome, if it still does I’ll definitely be getting one :sunglasses:.

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Me too! It looks supercool and I know I am in the minority here, but haptics on a Xbox controller are long overdue.

banner-brooklin

100%, it’s the haptics that I’m mainly after. After the Dualsense and HD rumble it’s really off-putting to go back to the old rumble on Xbox.

I think the gyro could be pretty awesome too depending how it’s implemented.

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Never played a game where HD-Rumble made any impact

Have you played any of the Mario Party / Warioware type games? Or perhaps Animal Crossings and Lumines?

Many of these games incorporate the HD rumble really well, for example in some of the Mario Party games you have to guess things (such as direction) based on the haptics itself.

In 1-2 Switch there’s another game where you have to count the number of objects falling but certain objects feel different.

There’s definitely an extra dimension to the haptics you feel on Nintendo and PS, compared to that of the Xbox offering. Perhaps it’s lazy implementation on the Xbox side but games seem to either turn it on full power for long periods of time (where it’s vibrating continuously for 30 seconds during a cutscene) or not at all. Most of the time I just turn it off on Xbox.

Lockpicking in Skyrim on the switch is very different to that on the Xbox for example, you can practically pick the lock by feeling the haptics alone.

For example the zelda games don’t use it as does Xenoblade. I mainly play Singleplayer stuff on switch and most has not cool hd rumble mechanics.

In fact I play Metroid Dred right now and there is no special rumble I can tell about.

To be honest I don’t really play single player games on the Switch (although I recently purchased Zelda) so Im not that familiar with it’s implementation. For the multiplayer games I mentioned above it’s really good. Paper Mario or Luigi’s Mansion 3 is the only single player games that come to mind where I remember it being noticeable. I have heard that they’ve implemented it well into Hollow Knight but I played that elsewhere (Xbox I think?).

From what I remember Golf Story used it well as you could feel the difference in the grass.

Did not notice it in LM3

It’s been a year or two since I played it but I remember it distinctly giving you hints to the Boo’s location, for example it would gradually get stronger the closer you get and I think it was directional too.

Was just about to reply but remembered it did this too (had to Google to confirm): https://www.thegamer.com/luigis-mansion-3-boos-vibrate-controller-morse-code/

Do you notice the haptics on the Dualsense? Both Nintendo’s HD Rumble and the Sony’s Dualsense use the same provider:

Never used a ps5