True but I imagine the world etc. is done.
AHHH I will fall in love with this game I can tell!
Thats true I just hope we get more news about it this year
‘‘Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas. We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.’’ - Craig Duncan Xbox Series X and Xbox Game Studios’ plan for the next generation - Polygon
I didn’t read that like they have no clue what Everwild is going to be. They are playing around with some ideas and how to implement them in the best way possible. I’m sure the story, the worldbuilding and general gameplay stuff are being developed. I expect this game to not have any combat, so they’re probably trying to figure out how to make that as engaging as possible.
Sea of Thieves was in development for a little less than 4 years? Jesus. Sorry, but then I’m just shocked how barebones it launched. I just don’t get that. That being said, let’s hope Everwild isn’t awaiting that fate, so to speak. With Sea of Thieves it turned out well in the end, when more and more content came, but it’s honestly much better to just launch a complete and full package in my opinion.
I wouldn’t take that too literally. I don’t think you get that far into development without an understanding of the core gameplay loop.
They might have been referring to more emergent style stuff.
Υeah I agree, it might be a better idea to launch an early access build like Grounded and release the game when they are confident that the content is enough to warrantee a full release.
They’ve put a lot of time into the gameplay loop. It was one of the criticisms people had on the alpha/insider program. At some point Rare wasn’t adding anything but only changing things that were already in the game.
Which, in the end was the right decision cuz they can now build on that foundation. Just wish they had taken the same approach with the person to person combat, as that’s still really bad.
That’s probably a lot better yeah. Let the players give feedback and everything, but not have a full launch just yet. I guess with some of these online games a early access is always better.
Exactly one of my complaints too. They can put tons of missions in there where you sail to island to fight skellies, but it’s still missions where the hand to hand combat with swords is indeed far from great, just doesn’t feel satisfying. Not like how it feels great in something like Dishonored and other first person games where the combat feels really good and fun.
it is still to me one of the most innovative game this generation. Yes I am a fanboy for it, and no I don’t care ![]()
Yep, this exactly. Not many know that actual quote. The game is in development for over 3 years, of course the team knows what Everwild is going to be, and of course they better still be playing around with gameplay ideas in the middle of development …
Hey Klobrille I’m curious, whats your take on the rumours of the KOTOR game in development, and that there might be an xbox exclusive high republic game being shopped around (from a rumour on the latest xboxera podcast).
Who do you think would be a good fit for a high republic game? accounting for what the studios have announced they are working on already?
If its from xbox first party, and assuming its an RPG I think Inxile would be the best fit. If its a more linear game I think ninja theory.
What do you think?
That was a bit by design though. They had a lot in a semi ready state to iterate quickly. It was one of the reasons they were able to have a continuous flow of content from the get go.
Doesn’t seem it will be the same cycle for Everwild, though. For SoT they had taken player feedback way earlier in time.
I was wondering about this. Windows Central said/speculated that Everwild is multiplayer, survival. But unless I’m mistaken, I think you implied it was more like a co-op action/adventure. Is it still that?
Co-op is multiplayer. I don’t think Everwild will have that aspect of a constant PvP world like Sea of Thieves. Both Everwild trailers focused on Eternals working together.
Nah, I meant the survival bit. Survival like Ark, Grounded etc. ![]()
But if it’s not like SoT with the PvP, my interest level goes up again.
Ladette, and I was.
This is what I felt too watching what I have seen. I hope its the case as well. SoT is amazing fun with a crew, but I just love working and playing together with people rather than against.
[edit] oops double posting, sorry brain fried. ![]()
ZhugeEx saying that microsoft is acquiring IPs and konami announces the closing of 3 studios… humm… 
https://www.konami.com/games/corporate/en/news/release/20210115/
maybe that doesnt mean anything, but after bethesda… anything can happen. 
Konami isn’t closing studio’s. It’s reshuffling their production divisions. Jobs could get lost, but I wouldn’t say Konami is selling IP.