XboxEra Community Hangout |OT6| New Year, Same Three Topics

Playing something like GoW in co-op could actually be even more emotionally engaging tbh. But yeah, the PS cult doesn’t like change and online in SP games at all = bad.

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True that!

Making Starfield all the more exciting, we’re in for a treat.

As much as I appreciate Todd, he definitely was on some BS when he said sixteen times the detail during the 76 presentation. I mean he gets flack for “see that mountain? You can go there.” But that wasn’t a lie, 76 was though.

Maybe it was 16 times vs Skyrim, not vs F4, not even close, lol.

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That would have to make more time to develop. They solely went into fidelity and then gameplay, for better or worse. Co-op or multiplayer will have more work since balancing is a challenge.

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South Park

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because Atreus is nowhere close to being the same power fantasy that playing Kratos is, fundamentally. One person would be playing God of War, and the other would be just stringing along and aiding them in small ways that doesn’t really empower them enough to validate the co-op experience.

Uncharted Lost Legacy type shit where it’s just people swinging ropes, climbing ledges and shooting guns, then yeah definitely co-op there would be cool.

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Imagine shooting arrows and throwing health crystals every once in a while for 20 hours . Fun :phil_lmao:

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and imagine the part where Atreus gets hung up on being a God, and suddenly stops obeying your commands and doing his own thing. Basically, the player 2 should drop their controller at that point :sob:

On in other ways, it kills the narrative power of Atreus stopping to obey Kratos because the player 2 would always have their own agency to do whatever they want if it was co-op, in turn diluting the whole dynamic of the two at that point in the story.

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It’s kind of funny that even Nintendo puts co-op to a single player that really didn’t ask for it like Mario Galaxy. I mean, why not screw around for bit, Sony.

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Big brother fantasy . Giving younger brother an unplugged controller :phil_lmao:

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Still very much looking forward to trying it

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as a younger brother, this brought back some real bad memories :pensive:

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But that would could still be a viable experience, even if different. Support characters exist in multiplayer games to help others damage characters for example, and many people like that play style, and Atreus could work even form story perspective.

Gears 5 you can play co-op as Jack (the robot). Beyond Two Souls you can play co-op (through a phone pp).

ehh idk fam, playing God of War is a very specific experience, shoehorning in co-op wouldn’t really work, even if exploring metaroles in multiplayer. Also it’s a serious QA and balancing and design effort that doesn’t serve the narrative goals of the game. Gears is built as a co-op game from the narrative standpoint itself, God of War isn’t.

see here why that’s not the case

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Instead of thinking it “kills the narrative” it might actually even enhance it and makes for some Kojima level shit with control and narrative cohesion with clever tweaks here and there. Of course there are some changes that could be made, but not necessarily hurt the game.

I wish xbox would take one of these studios it has and make a soulsbourne game

Soulslike in the DOOM universe :eyes:

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They probably should consider signing one for XGSP.

I get what you mean, and that can genuinely be something that could be cool, but that’s a direction decision that needs to adhere to what the game is trying to do. Maybe it’s a missed opportunity, or maybe a deliberate decision to streamline for a simpler more focused narrative, who knows? All I know is God of War IS playing Kratos, experiencing the range of that character’s combat and abilities and basically being a god.

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I mean, the AI controlled son can spam infinite arrows, I’d argue he’s stronger than Kratos. XD