Battlefield 6 ditches Ray Tracing to prioritize performance on all platforms (Windows Central)

Developer Christian Buhl has confirmed that Battlefield 6 won’t support ray tracing at launch, or at any point in the near future. The decision was made early in development.

No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either

Christian Buhl

The studio explained that it wanted to focus resources on performance and stability, making sure the game is accessible across all platforms. Adding ray tracing would have only benefited players with high-end PCs, leaving much of the audience behind.

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Nice to hear, this could possibly mean they will eventually back port to PS4/Xbox1 and the Switch 2 as well. But I will say that the crack at CoD and the skins, really sounds a little out of touch. Because the only thing that not bringing those skins forward means is that they will redesign the skin a bit, update the textures and resell them to make more money.

Not having the old skins just means they don’t have to worry about someone looking at the new version and going: Do I need this one? Since I already have the old version? Some people though would have bought them regardless.

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Lame, I like ray tracing and feel it adds alot to games

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Not a big shooter guy so this won’t affect me much, but I never quite understood how ray tracing benefited games this generation. My current setup is a cheap 24inch TV, but even when I had a monitor and 4k TV to support it I just didn’t really care for the difference. And I’ve only ever heard of the performance issues it caused or how it’s held back games from reaching the target 4k60fps. Curious how the deeper shooter gaming community will take it (positive or negative).

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I think Ray Tracing is suppose to be about a new pipeline for shadows and light that would help games take full advantage of those things while hopefully reducing the time it takes from using baked in lighting. But not a lot of games have used it to it’s fullest, with games like Doom TDA, Metro Exodus and Indy Jones Circle being some of the few that took full advantage of it that I know of. With Metro Exodus comparison, showing a pretty good difference between the 2 techniques.

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