For a very brief moment I was thinking to myself that such a world like this could be pretty damn cool. But then I read an email sent to the mechanic about anti virus software because you don’t want a hacker to infiltrate your nervous system and force you to commit crimes such as fraudulent bank transfers, assault, theft and/or armed robbery, suicide.
Damn son!
This is the kind of stuff I dig in these huge RPGs, the emails, journals, logs, books you can read. It seems there’s even TV you can watch, but I doubt it’ll be as hilarious as GTA 4 and 5.
Cyberpunk as a genre is definitely cool and edgy, with neon-lit streets and foreign language storefronts, body implants, and general punk sensibilities of the 80s brought into a futuristic setting. But that’s by design, in a way cyberpunk is a critique of itself, of the pretty lights paralyzing us from engaging with these worlds under more scrutiny and caution. And that’s where the real underbelly of Cyberpunk draws its power from - it’s just a corporate dystopia that pretty much reflects the world we already live in, just with some more tech-human mixing and an aesthetic™ haha.
Yep, there you go.
There’s a looooot of logs you can read. Some of them are super dope, and fleshed out more than one would imagine.
Bought this at launch and dropped it after 8~ hours because I was afraid I’d trigger a glitch that would break progression down the line. Is it safe to say it’s significantly more stable now?
The details in this game man. The small things that matter so much like…now people behave realistically when you talk to them. Know in most games when characters eat it looks bad? Here we see Jackie eating with sticks and you see the food going into his mouth and he chews too…I know of no other games that do this so well.
Anyway, I’ve been exploring all there is in V’s megabuilding and I wonder…can I not get down there? I take the elevator and then I go all the way to the streets. I want to go where those folks are walking or can’t I?
If this game had been introduced at E3 2021(instead of nine years ago) and released for the first time as this next gen version, the entire conversation about it would be different. I’m not that far into it, but it’s raising my expectations on many different levels for the games that are coming out in next couple of years.
Oh absolutely, and I’m afraid several future games are going to fall short in some things that 2077 does so very well.
For example I hope something like Starfield won’t have those lifeless conversations with NPCs anymore like we did have in their previous games. In Fallout 4 it was already better than Skyrim, but still not ideal. Hopefully the conversations and what these NPC’s do during the conversation will feel more realistic. Cyberpunk does this all in real-time where we see for example the boss of the protagonist walking around his office, sitting down and so on.
I think it’s an option available because you have X amount of points in some skill. I think.
This game is pretty crazy, definitely one of the most immersive I’ve played and they have built such a detailed world. Definitely was ahead of its time and I hope people give it a shot.
The yin-yang with a 4 means that that dialogue choice is available to you because you have 4 points in Cool. Not sure what skill is represented by the aperture symbol but it’s the same thing.
If you didn’t have enough points in the relevant skill then that dialogue option would be greyed out and it would say x/4.
As much as I would have loved a optional third person camera in the game, because of those really cool looking jackets and just the fact it’s cool to see your character…I DO understand more and more why they went first person.
In these conversations with NPCs it’s like you are there, so to speak, this wouldn’t have nearly worked as well in third person. In Witcher 3 you had no control whatsoever over Geralt during conversations, but here you can walk around, look around, sit down, while the NPC you are talking does all kinds of things to, like in real life when you talk to a friend or relative.
Just imagine talking to real life people in a BGS way, oh man that would be beyond awkward.
I also saw Judy in that club in the game and I had no business with her, she was just leaning against the bar and eyeing the place until she saw V and when I walked around I clearly saw her eyes following me. It’s those little details bringing such scenarios to life. Oh and rather realistic facial expressions definitely add to this too. For example in the middle of a conversation the person I talked to nodded in agreement or smiled right after I said something, felt extremely life-like to me.
Boy…other devs definitely have a ways to go when it comes to certain stuff. I didn’t hear about this stuff when the game came out because all you heard was negativity and hate.