Go âAwwâ or âAh poopâ you want, but this is Sonyâs let alone Bungieâs big game that needs to deliver. Already heard two games suffering a big layoff. This is their make or break.
This is looking really good, especially the animations. I very likely wonât be getting it because I honestly just might be over the whole Soulslike âgenreâ but it does look good!
I still argue that he made it hard for devs. I get the intent, but who and when made the chance of success harder. Unless youâre already huge like RE or FromSoft, consider it cautionary tale.
Geoffâs promotion gave them 100K people willing to at least try the game, of which 3% stuck around (I know CCU =/= total players but just estimating here). Without Geoff, do they even have that?
While true, you run to risk of grifting for the sake of it, instead of simply, âNot for me.â People love to be winner and to see someone win is an absolute no.
Marketing gamers is such a tricky thing. Like sometimes I feel like developers can reveal their game at an Xbox show and get some extra hype from people looking for that console war win where people are searching to see if game is not exclusive. Itâs that greedy sibling energy where they only care about the toy if their sibling has it. If it was presented at âtheir showâ it would be more like âoh nice, whateverâ and into the bin. Likewise gamers get all spiteful over all sorts of arbitrary reasons like being revealed in a slot that was supposed to be something else.
I think this game might have done better being revealed as âthe best thingâ at one of those smaller bad showcases.
Conversation around this game has been all kinds of weird and the only reason for that is being the one last thing at TGA. I donât get being super defensive or super offended by it, itâs just fine and it genuinely has tried a new formula but this industry is insanely saturated for just fine
I kinda think Geoff is an issue now too, everyoneâs so aware of his grifting (with slots in his shows costing so damn much) that it makes people wary of anything thatâs not from the big publishers at his shows - and thatâs before he starts gushing about a game as recently heâs not really seen as âcoolâ.
In many ways, it feels like his shows are starting towards the same reputation as E3, theyâre often nowhere near as highly rated as the platformsâ own shows around them - maybe someone will come along with something new and take over like he did with E3
Hard to say. Hypotheticals like this are dealing with people that are just weird. I will say that I ONLY saw extreme reactions to this game with the vast majority, especially from commentors, being negative. Influencers that actually played it gave it good reviews, but I donât think gamers themselves, weâll say the internet crowd, approached the game in good faith solely because of Keighley and how the game was revealed. The game was definitely talked a lot about and I donât think it would have been talked much about at all if not for Keighley, but I also feel like much of that buzz it got was disingenuous. For hypotheticals sake we could imagine that a non-zero number of gamers refused to give the game a chance when they might have because they only saw the negative buzz which was a direct result of the Keighley reveal. Keighley himself also kinda fed into it.
But I mean would the game have done any better without the controversy? I donât know. I donât think so. I also donât think the internet being the internet really negatively impacted it that much. This was probably always going to happen. Hero shooter isnât a big sub genre and it was a trend multiple years ago now. Regardless live service online game is such a cutthroat business model that just has so much competition. This post is hardly new. Splitgate 2 got a ton of positive marketing and hype generated and a nearly identical outcome where itâs now trying to bring itself back to life with an almost relaunch. Plus itâs even more normal for a team to need more developers before launch and less after launch.
Ultimately itâs eh to me. I donât love Keighleyâs internet personality, but I also donât think this game lived or died by it. I think itâs really hard to break into these markets: new games now have to be better than good AND have a lot of luck to have a big success.
I feel like people already have. I never really thought Keighley replaced E3. E3 was like a supermassive black hole. Everything warped and warped around it. Even all the other publishers doing their own shows would center themselves around E3. Ever since though, itâs not like everything is wrapped around Summer Games Fest or TGA. TGA isnât any more prestigious in the industry, itâs just more well known by casual gamers so the awards there come up in casual Twitter conversation (âconversationsâ) and other online spaces. Summer Game Fest itself is just a big show in the summer. Itâs not a new black hole, itâs just another show thatâs still centered around the timeline E3 set. Iâd say thereâs a really good spread of reveals at all shows. Sometimes Xbox gets major third party reveals, sometimes Nintendo, sometimes Sony, sometimes Keighley, sometimes something else. Heck, Keighleyâs own shows often get bad scores on the Twitter polls he does. They just feel like âaâ nother show. I donât see remotely the fanfare or cultural black hole E3 caused. Hell, as hated as Xbox is I see more excitement for their showcases now than Summer Games Fest.
Thatâs kinda my point - he initially was trying to replace E3, but with everyone doing their own thing his shows are getting lower and lower grades, and are often chock full of ads and poor pacing, while platform shows (particularly the Xbox June showcase) are now seemingly much more popular.
It feels like his shows are fading in relevance while charging more and more for inclusion, leading to cynicism on any games not from major publishers as people think theyâve paid their way in and are part of a grift rather than something thatâs been spotlighted for free / cheap - and Keighleyâs excitement over a game seems to be the kiss of death lol
Brutal. Getting venture capital for your name was easy in ~2020 (Minds Eye, Highguard, âŚ) but to deliver on this is ultra hard. And if you dont make it the house crumbles in record time.
Nah. This is not Geoffs fault. He got a lot of eyes on the game. It launched with over 100k CCU on Steam. But most of these players didnt like it and left.
Oh yeah, we are still in that period of games that got green-lit during lockdown coming out. Thatâs also probably a reason why the industry feels like itâs shrinking now. During lockdown investors were just way too gung-ho on gaming growing way more than it realistically was. They didnât recognize that the boom from everyone staying home was temporary. It generated more investment then the industry can sustain. Thereâs so many victims of that.
Been seeing some rumours about a certain game appearing at State of Play.
All am gonna say is:
Spoilers
If Devil May Cry has a sixth game, hopefully it will be the last one. I know I like me some DMC, but even I thought DMC5 was a solid enough way to end the series.
But alas that is my personal opinion on the matter, i have not yet seen the trailer so who knows how its going to be like.