Games Analysis |OT| Time To Argue About Pixels And Frames!

I don’t agree. Sometimes games make great use of Raytracing but aren’t in your face like that seen in R&C. I really like RT used in RE: Village for example

For me the game that has the best Raytracing in any console game is Doom Eternal.

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Options are always good for consumers. PS5 pro with latest rumored specs looks a good upgrade. Offcourse, price is yet to be known. It wont be $500 for sure, rest is upto PS to handle it.

And fear not, if there really is a need for the xbox pro console then Xbox can easily counter this much improvement over PS5 pro.

Same chip configuration with higher clocks and new IP blocks. Easy to scale up from x to pro.

I’m having zany thoughts at 3:00 a.m. in the morning and I thought I would share one.

I’m not too familiar with DLSS super resolution but is it a post-process?

If so then Xbox and PlayStation should totally 32X their consoles :joy: essentially sell a $149 upscaling box that takes your HDMI output running at 1440p or 1080p at 60/90/120fps and upscales it to 4K.

Is that idea not wild enough for you all? Well guess what It could even be Nvidia hardware because it’s just tensor cores in a box.

Okay time for bed I’ve been up for 21 hours. :stuck_out_tongue_closed_eyes:

I guess it would be similar to the hdmi cable that digital Foundry tested, that helps smooth out a games look on the switch, but in a much larger scale because of the 4k output.

So the question becomes if it’s possible for an external device to do so? And would the hdmi port support the data needed to do so?

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The output video just not have enough information to do good upscaling. DLSS uses motion vector data which is only present in memory during real time rendering. Hence upscaling needs to be done in game via DLSS pipeline.

Edit : pointed out only one reason… There are more reasons why just an upscaling box won’t work.

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Text article:

Yeah but that is the main reason why it wouldn’t work. I was wondering if it was a post-process endeavour and it doesn’t look like it.

It looks like that’s not the case because it’s not a post-process where you’re taking frame buffer data and dealing with just that.

Also thank you all for entertaining my bad ideas. A wiser person would keep their mouth shut and not advertise their ignorance but I’m not that person.

Not sure where to ask this but I have a relative that still owns a xbox one x. I was thinking of giving them cyberpunk 2077 for xmas. Have the latest patches made the game playable on last gen?

IMO yes, I played a fair bit of the story on Xbox One X and it was fine. Albeit a clear step down from Series X/S.

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GT is a beauty.

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Yeah they did a great job and it’s cross gen too , which makes it even more impressive . I am still confused how forza ended up the way it did when horizon 5 that’s cross gen looks better imo . Not saying the game looks bad but visually underwhelming imo

I haven’t been following FM much, but apparently it looked a lot better during the dev direct and final production just isn’t as good looking? I mean, downgrades happen, Forza 5 had this too, but it’s unfortunate.

Reaction to this DF are - as expected - hyperreactive among fans. the video is much more nuanced and if GT wins - it does - this is not by a landslide, and both games are doing very well in the comparison.

I expect GT7 on PC to enjoy both.

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https://x.com/GameOverThirty/status/1735020451535929758?s=20

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Thank you. As someone who used to drive his buddy’s Z24 around a track for three years in the early 2000s, I get sick of the fawning over GT - both its handling models (sorry, cars don’t snap back the way that series still does) and LSD-inspired lighting/shading models - as if Forza is some last-gen slouch. This person’s response is pretty much mine, as someone who also knows a bit about coding and track racing :man_shrugging:

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My main thing is that people have different taste and when someone says something is downgraded or looks bland or that it looks great and nothing can compare, whenever I take a look at these games, my outlook usually ends of being different than most people.

Then we have the issue of how everyone sets up their in-game brightness and contrast. I like making the usual picture that comes with the game dark, something that I noticed a lot of games do when they tell us to adjust the brightness until one of the symbols disappears. Not to mention setting up our TVs/Monitors to the settings that we think will work better for of, making a games “look” incredibly subjective because not everyone will enjoy the way others set up their game.

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I think it’s like John said. FM is a new start while GT7 is built on the shoulders of the previous GT game. Likewise with FH5 and FH4.

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True, curious to see what kind of updates they do over time. Also, the next Forza should look much better due to having a better grasp of what they’ve built from ground up

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