Games Analysis |OT| Time To Argue About Pixels And Frames!

Perhaps unsuccessful live service titles gave them that impression.

Even then I still have to wonder where they got the idea, since even the games that had a rough launch get time to improve it.

1 Like

I’m going to level with you, my comment was a jab at “that” platform. But yes, they’re about to find out why Xbox Studios games strive in a long run.

For what it’s worth for… If studios take a note of these videos then I am all up for these comparisons.

I haven’t seen them fixing art direction before. Vibrant lighting and color grading will change how the games color look.

As far as I can tell, this is just some guy on the internet saying his game looks different today?

The problem is there’s a lot of random variation in how the game looks from session to session just based on cloud cover etc.

I’ll wait to see what Turn 10 actually says in patch notes.

5 Likes

How much difference would it make if I already darken the image beyond what the devs usually intend?

1 Like

A lot. Changing color gradient could bring in huge changes. Maybe they could make it as vibrant as Horizon.

For some it could be over saturation. I like over saturation though.

Don’t listen to John, please Turn 10.

Fixing typos on signs and things of that nature, cool, I understand that.

But making wholesale changes to your game to appease one person from youtubes preferences is …odd

1 Like

Knowing the work they do in the engine, I could see an Option in the menu on color styling to leave it up to the user.

1 Like

I doubt they’re doing this to please one person. They probably saw it for themselves. They are working hard with content delivery, QoL, and others.

3 Likes
1 Like

DF has done some intresting work.

What’s the issue with Forza Motorsport signs? I don’t play it and trying to figure out why people are going nuts over a sign.

I think it was just a typo.

1 Like

I think the stuff like trackside details are done to appease their hardcore fans which are vocal on their forums and other social media accounts.

One thing is for sure, continued improvements to the engine bodes well for any future Forza Horizon title. Optimizations, improvements, and tweaks to ForzaTech means improvements for all titles based on this engine.

1 Like

It has a typo in it and it was apparently in the previous entries as well, so people say there is no way it was built from the ground up due to it having a re-used texture in the game.

1 Like

Why is it that in a lot of the scenes, like around the 9 minutes mark when they are driving, you can see red lighs far in the open that aren’t there on PS5, and when the city appears on screen, some buildings in the distance can be seen on Series X but not on PS5. I feel like there is more at play here than just dynamic resolution.

2 Likes

The amount of times I’ve had to explain that every new, “ground up” engine will always have old code in it - yes that includes literally every iteration of Unreal Engine, and any time something like RE Engine is launched for the first time… it’s not as if devs throw away everything they’ve built up to that point. There’s not a single “new” engine that doesn’t derive some code/assets from previous work, and yes I still consider an engine with 60% new elements, to be a new engine (as does every dev and member of the industry who actually works in these spaces).

This is precisely one of those things an objective, gaming-focused media should be reporting on because the amount of times luddites online bitch about assets being reused, it further cements that there’s an absolute need for a media that educates the audience instead of fomenting discord and division (which is what we currently have).

6 Likes