Hopefully this gets a fix, unlocked frames can help with smoothing out the gameplay.
Iâm glad I didnât get one, because wtf at that price for starters but also those issues. Now there have been good cases too such as AC Shadows apparently and i think as time goes on more good cases will happen. But this isnât good.
What an undercooked, overpriced AF failure of an âupgradeâ console the PS5 Pro continues to beâŚimagine if MS released an equally badly executed and expensive console, you can almost see the endless clickbait articles and the constant bitching about how âdisappointingâ and âoverpricedâ this thing is! but now that Sony is behind a second HW failure (where is PSVR2 exactly???) no one is saying/writing anything. lol
Cannot anger your corporate overlords.
Hmm, potentially really bad for fighting games until this is fixed (if they can fix it).
The hardware and design of the Series X doesnât get enough credit. Xbox got VRR and 40 Gbps bandwidth spot on, unlike SONY
Quick specs summary for the games:
MK World: 1440p60 Donkey Kong: 1080p60 Duskbloods: 1080p30 (with stable frame pacing) Elden Ring: 1080p30? (capture seems juddery but frame pacing is stable, likely a higher frame rate or uncapped converted to 30FPS video) Cyberpunk 2077: 720p~1080p30 (one shot at 540p30 but seems to be from handheld mode, includes DLC that wasnât possible on last gen) FF7 Remake: 1080p30 (with frame pacing issues) THPS3+4: 4k60
Botw/totk S2: 1440p60 Metroid Prime: Seems 4k but unable to be sure because of AA
Took this from GAF.
And
The whole VRR thing has put me off getting a PS5.
I canât stress enough how important VRR has been this generation. Itâs made console gaming on an Xbox just totally fluid. Framerate comparisons of the past (like DF videos comparing versions between consoles) have been rendered pointless because VRR fixes everything.
Bad VRR = worse experience for me.
I didnât watch the whole video, but is it fair to say itâs an âXbox Series S minusâ? Like the original Switch was an âXbox One minusâ?
They said settled on PS4 with better tech.
âNvidia Shieldâs emulator ran more demanding games on less powerful Tegra X1 hardware - at higher resolutions.â
I figured they would just steal Dolphin.
If you want my tinfoil hat theory. GameCube was going to be on the original switch hence the lower settings. Since the X1 in the switch is pared down.
But then they decided to use it as leverage for the Switch 2 due to the lack of first party Switch 2 software being ready.
This is why Iâm always tepid about Nintendoâs emulation efforts; theyâre almost always lazy and less feature/quality-rich than emulators made by community members. Dolphin, for example, has been the premier GCN emulator for 20 years and the fact that a ragtag group of people can still outclass a massive corp like Nintendo is frankly sad, especially when weâve seen how proper emulation engineering can result from someone like Xbox.
Dolphin on the SteamDeck absolutely crushes.
pathetic effort by Nintendo smh
Honestly, this is the true âNintendo Magicâ. Their ability to do just enough to keep people on the edge of rioting while keeping them in the ecosystem.
The NSO apps do just enough right for you to be like âwell, the most essential parts of emulation are here and really easy to use (rewind/save states) so I guess this is fineâ.
And even these Cube games wonât be full screen. I bet if you emulate this on PC itâs definitely full screen and so much more.
Hell, via emulator on Xbox itâs likely even better.
Sure. But are you building a PC to play GameCube games? Are you setting up your Xbox console in developer mode (as a ânormieâ, not a hardcore gamer type)?
There is no doubt that Nintendoâs solution could be better, and that other methods are superior, but this is a means of emulating old games for people who arent going to do any of that and probably dont know any of it exists. And even if they did know, would have no interest in jumping through the hoops necessary to do it (like tracking down old system BIOS files).