"It's the Last Game That Made Me Cry": Clair Obscur: Expedition 33 Director on the Iconic Xbox 360 RPG, Lost Odyssey, and its Unexpected Legacy (Eurogamer 360 at 20 Featured Articles)

If there’s one game that’s been almost universally praised this year, it’s Clair Obscur: Expedition 33. It won critical acclaim for its deep turn-based battle system; its characters and storytelling are beloved by fans; and now it’s the most nominated game in the history of The Game Awards.

What’s proven fascinating since the game’s release is the adoration of the game’s turn-based combat. It’s a battle style that, until now, appeared to have fallen out of fashion, mostly reserved instead for nostalgic pixel art games or Japan-centric games like Atlus’s Persona series (excluding more western takes like the DnD-focused Baldur’s Gate 3). Even Square Enix, generally considered the leaders of the Japanese RPG genre, have gradually moved towards action games instead with Final Fantasy.

Expedition 33, however, has proved there’s still an appetite for games with turn-based combat and realistic graphics, the last of which was Lost Odyssey on the Xbox 360. Rewind to that game’s release, though, and it was a different story.

Sakaguchi was courted by Microsoft (following a reported fall out with Sony boss Ken Kutaragi), leading to the Xbox 360 having its own games to rival those of Square Enix on PlayStation. Yet while the 360 proved popular globally and Lost Odyssey was received well, a sequel was never made and it remains something of a cult classic played by a core group of JRPG fans.

One of those was Guillaume Broche, who would later become creative director for Expedition 33 at Sandfall Interactive.

“For me, Lost Odyssey was the last grand turn-based RPG adventure with realistic graphics,” he tells me, reminiscing about the game. “Its themes were very heavy and very well handled - it’s the last game that made me cry.”

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I too would create a game that was inspired by that masterpiece.

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I still need to play it.

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High time we got Remaster for S|X/PS5/PC.

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I’d settle for resolution and/or frame rate boost for the existing BC 360 version!

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I hope that for those that have the game they get it for free, but that’s just me being wishful to be honest.

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All resolution/fps boost BC enhancements were always free for the owners of the game the problem is that there’s no BC team to work on this right now so that leaves us with the option of a remaster or a visual remake which will be a new SKU.

Back on topic even though I have the beautiful, thick case Japanese retail version (bought from Play-asia) since 2007 I still haven’t played the game. I guess I have to put it on my 2026 gaming schedule because I’ve only read great things about it.

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i think Clair Obscur would not get the same reaction from most people if every battle had a minute long loading screen :smiley:

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I only ever got as far as disc 2 in this game and it’s been forever in the backlog since. I really need to fire it up again.