[Rumor] Watch Dogs Legion May Not Have Ray Tracing on PS5

I just want to get this clear.

The performance penalty in games due to ray tracing is not because CU’s are busy doing ray tracing stuff like BVH traversal or something. The performance penalty is there because of the Ray tracing, the scene is more accurately detailed compared to traditional render pipeline. To shade more detailed scene, more power is required. And if power is limited, we see performance dips.

This is my understanding as for why RT has performance penalty in games. I have made this opinion on the basis what DF has said about RT performance.

Feel free to add more to this. Or maybe explain otherwise if i am not accurate enough.

Why is this thread so popular here?

There will plenty of games without RT on every platform still. Not all experience require RT. For instance I cannot imagine how a Borderlands with its art style would benefit from it other than global illumination.

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