I blame PDZ for the popularity diminish with hip and groovy vibe including radical announcer.

I would argue that the second Activision was acquired Banjo died. Crash Bandicoot games should be made by ToysForBob. Maybe throw in a Banjo cameo for the fans.
Also 007 Activision games should be made backwards compatible.
Half a decade with only a small vertical slice to show was probably why OD was cancelled and the fact the initiative is quite small and CD is a 3rd part means it was most likely one of the easier cuts for MS to do with the fact OD probably doesnât resound well with younger gamers anyway and hasnât been heard of since the 360 launch. Itâs a nice nostalgic thing but I donât think there was much request for this game even though I would have loved to play it.
The sim racer market is well served on PC and with MS pivoting to a console/PC hybrid and the latest FM not performing well, it sucks but I can also understand it, even though I think Forza Tech is an awesome engine and I actually did play quite a bit of the latest FM but realistically at this point nothing could save this game. Maybe itâs better to cut down, have a small team work on the next iteration and then staff up as needed closer to release.
Rare really messed up with Everwild, I donât know how this game was in development for so long and has nothing to show for. They really hit it out of the park with Sea of Thieves but I really hope they donât simply become a support studio.
As for ZoE, the mmo landscape is saturated, most new MMOs cannot hold hype for more than a few months at most, and since it has been in development for like what, 7 years and still no reveals, it cannot have been doing too good. And if it was a new IP I could see MS being wary as Starfield didnât perform. Up to expectations.
The gaming landscape is changing and people are also spending less money on entertainment due to rising costs in our lives, so in cases like this, less is definitely more and MS knows this.
Itâs funny like everyone was apparently waiting for PD or Everwild (if you look at the other places online, you know the ones!) and yet none of those people play Xbox but when stuff like this happens, itâs always hate towards the company and now they actually like their games for some reason! How many of them actually bought HiFi Rush? We know very few from the data, so we know those people are hypocrites.
People are all spending their time on free to play titles and they say they want the big games from western studios, but when they are released theyâd rather go to their favorite gacha game and complain online that games donât sell, but those people are part of the problem. I donât buy many games, but Iâm at least continuously subscribed to Game Pass Ultimate.
MS is laying off due to the market being the way it is and people acting the way they are. People expect MS to keep spending hundreds of millions of games that will only sell 200-300k, and that ainât gonna happen! Itâs sad that so many people are now in uncertainty due to all this, that fact doesnât change.
I will however say I am really wondering what those 40 projects are, because I didnât expect that many!
Wait why are we saying the Perfect Dark IP being old was an issue? PDâs demo was like the 2nd best received in what was considered a stacked show. That just doesnât gel with reality to me.
Youâve really veered off topic and publicly proven why you have no clue what youâre talking about in relation to how âeasyâ any of these multi-corp IP/contracts and game development actually are. Stop while youâre ahead.
Heâs too far away, thereâs no way of saving him. Heâs rambling like the man we once knew as @ProgStopper, the poor guy that had to be stopped or it would have ended really bad.
Iâm more mentioning it in terms of risk v reward - if there turned out to be years more work at high cost, thereâs less guarantee itâll be a sales success than say CoD so it would be one thing to consider
Not surprised by the cancellation of Everwild seeing as how itâs been over 5 1/2 years since itâs reveal and gameplay was never shown. In all honesty, im shocked Microsoft kept it alive as long as they did.
Perfect Dark is surprising after last yearâs gameplay reveal but if it was just vertical slices or whatever, I can see why Microsoft cancelled it and shut down The Initiative which isnât a surprise to me at all because founding a studio nowadays takes way too much money, time and resources to get going.
The Greeks accused Cassandra of being crazy too. Sometimes people can just see things more clearly than others so it comes off as crazy. This is just rehashing things Iâve said previously.
https://x.com/jezcorden/status/1940503533268218296?s=46&t=O_AGT9SEnlptKOF_2SxtqQ
Waiting to go in on that context for later time, mainly when DS2 sales is announced (more or less). Early numbers from EU suggest performing less than before.
Maybe because Death Stranding 2 is a platform exclusive with zero pc port, which once it got a port it helped significally with the first game in the first place? Just like it did surprisingly well on xbox.
Youâve really veered off topic and publicly proven why you have no clue what youâre talking about in relation to how âeasyâ any of these multi-corp IP/contracts and game development actually are. Stop while youâre ahead.
People were definitely calling for Crystal Dynamics to be acquired at the time. I was one of them. It certainly wouldâve help save this project. Xbox made 007 Goldeneye available recently on Switch. I wouldâve been working on the rights for Activision 007 games at the same time if I was Xbox, but that just seems obvious to me.
Maybe because Death Stranding 2 is a platform exclusive with zero pc port, which once it got a port it helped significally with the first game in the first place? Just like it did surprisingly well on xbox.
Yes but in theory, it should still outperform the predecessor because of the reception and itâs the sequel. Those days hardly applied anymore.
Not at all. I said similar things in other threads. Xbox didnât green light Fallout immediately when acquired Bethesda. That was a layup. Come on Iâm not calling myself a genius for thinking it, its basic common sense.
So take a crown jewel of the studio you just bought, and force another studio you just bought to cancel their deep in production, successful, own IP titles.
Soooooo What do you do after all the staff leaves?
So take a crown jewel of the studio you just bought, and force another studio you just bought to cancel their deep in production, successful, own IP titles.
Soooooo What do you do after all the staff leaves?
Except Fallout New Vegas exists, so âŚ.
People were definitely calling for Crystal Dynamics to be acquired at the time. I was one of them. It certainly wouldâve help save this project. Xbox made 007 Goldeneye available recently on Switch. I wouldâve been working on the rights for Activision 007 games at the same time if I was Xbox, but that just seems obvious to me.
Literally missed every bit of the message. Dunning-Kruger effect personified.
Except Fallout New Vegas exists, so âŚ.
Every project recently released at Obsidian was inflight when Bethesda was purchased. So it would have been a major loss, a cut to headcount to go back to preproduction, and with the upcoming FO3 remaster and TV show, a risk to overexpose the IP.
Business aint this easy.
Theoretically Forza Motorsport is the perfect candidate for a long-running service game. FM8 was a bit of a stumble as a base to build on, but the idea is solid.
I think they should create a Forza hub, allowing you to select between Horizon and Motorsport. Horizon would be arcade, Motorsport simulation, each with their own feel.
- Turn 10 handles Motorsport game engine / Playground handles game engine
- Car licensing, scans, audio, assets (tracks, maps, etc.) would be shared, possibly made by Playground.
In my opinion, given their studios/IPs, you no longer need two separate Forza games on the market. However, that doesnât mean you canât have one product that can caters to both types of racing fans.