Final 5 will be Halo, FH5, RE8, R&C and Fortnite (just from its sheer popularity lol)
R&C isn’t anywhere near popular as those but it gets votes because it’s the PS game of the year.
fortnite is last on 3%. Current top 5 are it take 2, halo, forza, pschyo 2 and dread
wow that’s only better news lol (not that I hate Fortnite or anything, I don’t even play it, just that it doesn’t deserve a spot right now)
So yeah in that sense, Halo, Forza, Psy2, Dread and It Takes Two are safe bets. No idea how I forgot Dread was also on the list, that’ll be the Nintendo game.
It Takes Two over everything else however is super surprising but I wouldn’t be mad at all.
Thanks for sharing. As someone pointed out, there is a mistake here (AoE IV score). It’s from AoE launch day when the score was higher. I forgot to update it lol. Anyway, here’s the fixed image:
https://twitter.com/valiantfury_/status/1467817203064057856?s=20
you ruined it. with aoe4 at 86, we would just need a 90 rated game and we would have had a full sweep from 86-92
Thanks for updating ![]()
If not new weapons, them weapon stances/fighting styles.
Something like how Judgement does it, add some 4 fighting styles with skill trees and I’m good.
I did not know that Remedy on November 17 said Crossfire was close to releasing.
The devoper, which is working on the game’s singleplayer campaign, said that it is currently focused on fine tuning and polishing the technical details of the story version of the game.
They are in the launch preparation phase
I still want it to be a linear experience but I really want them to change combat .
I would say go all in on rpg elements: light medium or heavy armor with different passives. Leveling up and gaining attribute boost, different weapons and fighting styles: sword and board, two handed, dual wielding, spears, throw in some magic based on their settings, and special techniques for each weapon.
basically god of war ? cuz I agree .
I was thinking more like elder scrolls, which has most of that, with special techniques being something that arrived in ESO. Also crafting too!
Absolutely not. Ninja Theory are known for character action games, they should lean much more into that than the first one.
I dont think a team of 100 people can do that sort of stuff .
Obsidian did it for the outer worlds, so it’s definitely possible, I’m not asking the game be as big in scale as ESO(it’s the biggest Elder Scrolls games by far as it has the most content, both in terms of places to explore and quest), but to take the rpg elements and add it to a more linear experience for the replay ability factor by doing different builds and challenges.
I hope Hellblade 2 goes for the action character type of game rather than RPG. I don’t want Senua to level up or craft or anything like that, I hope it has more diversity in combos and enemies, that’s the only thing that the first game didn’t had.
I think that RPG elements are going to be in, but NT is known for action games, so I expect more of that.
I certainly hope their biggest focus for Hellblade 2 is gameplay depth. Hellblade 1 was basically a walking simulator, IMHO. 
well only 20 people made Hellblade 1 . Now its 130 + for Hellblade 2 so I have some hope .