yeah the game had everything going for it minus the prevalence of the parallax puzzles and the basic serviceable combat which is weird if you consider that NT has made games with a lot more combat depth before, but in context of the game and its budget/scope, they had it streamlined too much which is understandable both narratively and logistically for the dev. It’s the same problem that Jedi Fallen Order had imo where the protagonist narratively could not be these masters of combat, at the peak of their ability. But a sequel can explore that a lot more.
Fleshing those aspects out while improving on the already great sound, visuals, narrative will take the sequel to the GOAT section.
The only RPG elements I think they implementing for Senua Saga are damage upgrades for weapons (or just simply better ones), hp (or stamina) upgrades, and simple perks like the ability to read/see/reach things easier in game. That’s it.
I have a personal Theory that the game was going to
be similar in scale and design to the first, but Xbox suggested they go bigger and harder and they’ll support them with all they need for it. Xbox won’t have many of those games but they’d want to have the few be the best they can be. Hellblade 2, Fable, Midnight, Indy, maybe Coalition’s new game. Which is why they’ll just take a long ass time in development.
Yep. Although RPG bleeds into everything now and some consider stuff like GoW to have some RPGness, so that level of RPG should be fine. The main thing is that the game should just better designed to play great and not just look and animate great. Hellblade 1 was a great use of games to tell that story but for 2 I’d like more game in my game, you know, EVEN if it was at the expsne of story.