Xbox Game Studios |OT8| Leaving The Drought Behind And Heading For Starfield

FH5 keeps shining on

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One thing in some games and in this case Halo Infinite campaign that add that little extra thing are enemies communicating with each other and also talking to you as the player.

Halo always had Grunts, Elites and such talking at or to Chief but for damn sure they talk a whole lot more in Infinite, especially the Grunts and I love it. They have a lot of different lines this time and it’s a pleasure really just stopping and listening to them.

Imagine if none of the baddies ever talked, boy that would be such a different and just more boring experience. I love this in the Tomb Raider games too ever since the reboot.

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Have a suspicious feeling that PG’ll do the same thing with Fable. Like say you can check on Guild Hall’s ‘guess book’ to see how many ‘real’ adventurers’ve joined the guild.

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Fable began development in 2017, it’s certified, so 2023-2024 is a sound prediction, even a safe one (6-7 years overall), IDK why you think it’s not.

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Oh yeah so I got reminded of something that makes me think Avowed is a near lock for the first half of 2023, unless schedules shifted and it gets pushed later in the year. Which means we definitely see it at E3, since MS isn’t going to unveil the game mere months before its release.

Avowed has been in development for near 3 years as of June 2020 so it is time.

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Which means a Starfield-Avowed-Fable run in a 12 month span isn’t out of the question

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Starfield and Avowed in the June event while Fable at TGA . IMO

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If I remember, Avowed was the game which convinced MS to buy Obsidian and that’s happened in 2018, so it’s safe to think at 2020 showcase it was at least a 2.5/3 year game. I think a 3rd party publisher or the old MS would have launched the game in 2022 or even in 2021.

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Then let’s hope the Twitter dude is way wrong on this. I baaaaadly want to see how Avowed looks. And whether it’s a early, mid or even late 2023 title I don’t mind. But it’s time to see it.

TOW looked good for the budget, if you look at npcs, they were not that different from Cyberpunk ones (miles better than F4/F76), obviously it lacked the scale and the polish in some worlds of an AAA rpg and the biggest issue was asset streaming (a UE4 weakness, we’ll see with UE5), also the combat was decent, but nothing incredible. Avowed will be a fantasy, so no firearms, but ranged magic will be a similar thing, on the other hand melee will be more important than TOW. I expect a good looking games, Obsidian NEVER had the right time for its big games and polish suffered (KOTOR 2, Alpha Protocol, F:NV) and even TOW was a low-budget 2,5 years project.

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Imagine TES VI looking like this, sjeesh!!!

Obviously it won’t since it’s not UE5 but I have no doubts that it will still look damn sweet.

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Creation Engine can be a standout with Starfield. Once it does, you can bet fans will pray for a time skip to Elder Scroll VI release.

Will be interesting to see how other engines compare to UE5. We’ll find out if Nanite and Lumen game changers, or was everyone else working on the same things.

Nanite is a big deal, from what I understand it’s a new paradigm that other engines will take long to adopt. Lumen seems very resources intensive and inefficient and so I think it could be omitted or minimally utilized at first.

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I even think you can expect more from Creation Engine, don’t forget that Bethesda is technologically ahead of the entire industry. Daggerfall was was a technological feat, Morrowind likewise couldn’t even run on consoles other than XBOX, Oblivion was Incredible with Next-Gen physics and Skyrim was one of the most beautiful Open Worlds with Red Dead Redemption. and GTA V but it contained much more life and system. People underestimate Bethesda because they started to get interested in their games from Skyrim and then they played Oblivion and Morrowind to say they are outdated. moreover the Creation Engine was getting old with Fallout 4 it had been 15 years since the engine had been revised. Expect Creation Engine 2 to be the Ultimate engine for Open Worlds and modding, physics and procedural, and AI and systems.

We know that the Starfield teaser is entirely designed In-Game in an Alpha build, it was made without cinematic tools.

I think we won’t see a better engine for designing open worlds

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I expect several companies will have nicer looking engines than Unreal Engine 5. I don’t think Bethesdas will be one though, the creation engine focus is on ease on creating. I expect more detail based on this, but less textures etc.

You are very right about that. I didn’t play much of Morrowind, but it looked incredible back in the day on both PC and Xbox. And man, I’ll never forget my first impression of Oblivion when Todd showed it off for the first time. The starting dungeon with the bump mapping on the walls and the chain physics, loved that.

And you’re right too about the Starfield teaser, it looked so impressive that it had many people all over the internet thinking it was a CGI teaser. Man are we in for a treat with Starfield. Huge engine overhaul and brand new animation system. And if the pilot in the teaser is any indication of how characters will look, that is a huge improvement over Fallout 4, wow.

If TES VI could end up looking like that UE5 benchmark video or even surpass it, holy cow. I absolutely loved the detailed terrains of UE5. But I gotta say that moon surface in Starfield teaser didn’t look too shabby either, actually rather nice.

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Starfield is going to do some really Amazing things with physics like being able to turn gravity off and see all the objects floating around. I really think people are not ready to discover a real Next-Gen engine (remember Phil Spencer said this generation was comparable to the move from 2D to 3D in terms of innovations) The Creation Engine 2 will be the the most sophisticated engine I’m convinced.

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It will be special