Really hoping that Legacy of the Dark Knight gets an Xbox Play Anywhere tag before launch. WB Games has done so great with it in the past (though they’re also weird about it, like MK1 JUST got play anywhere). Lego Star Wars the Skywalker saga is play anywhere ![]()
I played the tutorial and the first impression is terrible. I can’t fanthom how bad the UI/UX is. Your inventory is like a stamp collection and eveything looks the same.
I wanted to give it a chance but it’s just not good enough and I don’t even see who it appeals to. I just uninstalled after 10 minutes.
I’m worried about Bungie. If that’s all they’ve got after Destiny, it doesn’t bode well for the future.
I think Sony/Bungie has a safety blanket if Marathon doesn’t sell/do well and that’s Destiny 3. Granted, it’s probably 5-8 years away depending on how Marathon plays out but even I want Destiny 3 and im nowhere near or close to what you would classify as a Destiny guy.
My prediction for Marathon was 6-8m in life time sales across all platforms which could be good enough for Sony/Bungie but that’s of course, if it actually sells that much. Just have to wait and see.
I don’t see it selling that much to be honest. I’m kind of pessimistic about it. At least it looks way better than last yeat, that’s for sure.
I usually buy an Xbox each gen, and get a Playstation later in the gen.
Every time I do this (well, twice so far) I open up the store on PlayStation and have an odd feeling. It’s 97% identical fo Xbox. Of course, there are the exclusives you know about (and can currently play on Steam, which I do), and then some games that didn’t/haven’t released everywhere (as there is on Xbox, at times), but the overwhelming feeling is both a bit of ‘ah cool i can finally try X’ but also, more, ‘ah, this is all very familiar…’.
Exclusives really are noise generators, especially when coupled with the live service et al games that dominate most players’ time. I currently won’t get a Ps5 partly cos Steam, sure, but also partly because this feeling (and there is literally no space on or around my desk, especially for a console that ungainly).
I’d be very surprised if Sony actually leave money on the table, but whatever burgeons the fans’ sense of specialness (my mass market box makes me very special!) will be lept on by the internet.
Nintendo is truly protective, as it isn’t case-by-case and everyone knows and expects everything to be exclusive. Sony has opened Pandora’s box, and are publishing day-and-date games already, keeping a few games console exclusive is just gonna be jarring, especially for the games that need subsidizing, after disrupting a lot of their studios for their failed live-service push which one of its goals was to subsidize their AAA development. And this right after closing a studio that would’ve been helped by porting their games to PC. I’m sure those people won’t question this if it turns out to be the case and will just eat it up as a superior Sony 4D chess move
On the topic of the failed live service, they still have to address the fact that there was a reason chased live service. Premium single player games have an increasingly tough struggle convincing gamers to get off the forever games on top of competing with each other. Sony built it’s studios around high quality cinematic single player narrative driven action games and maintaining that quality keeps pushing the price up. Meanwhile the PS install base is increasingly tied up in live service forever games that Sony doesn’t own. Cutting out a growing consumer base isn’t the most sound idea when they still haven’t addressed that they failed to address the initial problem of live service games taking over. All the biggest games are multiplatform. Unlike Nintendo, Sony doesn’t sell enough copies of their exclusives on PS to keep justifying does development costs. I mean hell, when Forza Horizon 5 launched last year it out sold their GOTY winning Astrobot and Kojima’s Death Stranding 2 and it was a four year old game. That is not a good look if Sony is looking to double down on exclusives.
Isn’t Nixxes THE pc porting dev for Sony? If they’re dialing back what happens with them?
Oh! I didn’t even think about that, maybe they’re working on a game? As we know that some of Sony studios want to do tje porting themselves, which is part of the reason why there have been issues.
The only reason I’d even give the idea credence were to be if Sony were already planning on shuttering Nixxes, like so many other recent-acquisitions by Sony.
I don’t want that, gamers shouldn’t want that (and certainly shouldn’t be celebrating childish console wars in 2026), and it’s better for devs to have more opportunities to sell their games and stay alive. The idea that even Bungie could be near an end is something I never wanted to see, especially with everything else going on in the world - thinking of hundreds of devs losing their jobs and having to deal with that in addition to the aforementioned sucks more than words can say.
It’s official, my eight year old niece loves beat em up games.
We played quite a bit of Cosmic Invasion today. ![]()
Beat them all are pretty great to get into gaming. Easy to pick up, easy to understand and fun to play in coop. I had a great time playing Fighting Force and the like with my cousin when I was about 8-9yo.
Oh for sure!
I remember Final Fight extremely well. But also of course Battletoads. It’s so great to see that there are plenty great ones still today.
Yeah, it seems to be a genre kids really like. I spent a lot of time playing SoR 4 with my kids.
Sony has to be thinking about the next gen Xbox and the optics of having their games on it. What is the selling point of a PS6 then? besides probably being cheaper than Xbox. Xbox would have most PS exclusives, better indie and 3rd party support. There’s also the secondary threat of Steam machine, even if it’s niche it combined with the next deck is another piece of hardware Sony has to deal with.
They are seeing what’s coming and trying to react before it blows up in their face. They know their hardcore fanbase won’t stand for it. Even if it costs them revenue, it is a decision they have to make.
Will be interesting to see how they justify it, even though the revenue is small, PC ports would definitely have improved their profit margins.
That’s doesn’t seem like that small of an amount for what is probably very cheap to produce. If they actually put in some effort and did decent ports and marketed them properly on PC, it’d probably sell even better. They also charge full price years after release, which is a big no no on PC if you ask me.
They basically didn’t even try and now act like it might not be worth it.
It’s a relatively low percent of their PlayStation revenue which includes hardware, but as I said the profit margins would be very high.
Marketing won’t help much, games sell best at launch, if you release 2 years later when the hype is already over it becomes difficult to justify paying full price as you said. Their ports have been mixed, but don’t think they affect sales as much in the long term.
Porting was definitely worth it with their old strategy, but now Xbox getting their games and valve hardware might have made them second guess.
