Date is set, now we wait for the reveal.
Iâm so curious about this one. They spent so much time working on 6 compared to the others. Iâll continue to be a broken record and say I hope progression feels more meaningful (FH1 for example).
Nice, this could mean we get Fable before holidays. If MS is smart, they do that.
It always depends on when the game is âreadyâ. If thatâs before then great, if during then so be it.
I just hope Xbox doesnât fall into back to back major AAA fall releases⌠again. Like Iâd feel better about May FH6, July Gears, September Halo, October COD, December Fable, than I would if 2 or 3 of those are shoved into November or October or release within 4 weeks of each other. Iâm sure they donât intend it, but I wouldnât mind them holding on to games like they did Avowed if need be. Thatâd at least populate earlier in the year more (February feels like an underrated month to release games in). Otherwise it just gets too crowded in October/November. That canât be good for the GP model either. Like âI might as well just only sub in the last few months of the year.â and then âOh, I canât finish all these games at once, so I might as well downgrade and play games later.â
Oh absolutely. With PGâs tweet last week it sounded like they have a lot to show and of course itâs impossible to really tell, but it sounded to me that itâs going really well, development. What I mostly meant is that hopefully MS doesnât make the mistake they did with Rise of the Tomb Raider, I recall they released that alongside a huge third party game, and that wasnât exactly the wisest decision.
If they are confident in a release window before November then I can see them announcing it, past that thereâs the danger of GTA VI and I bet theyâll wait and see if it gets delayed again. Hopefully none of that and we get to finally enjoy both this year.
Agreed. I donât want 200 cars right after I finish the tutorial. Let me work my way up.
Facts, progression needs a real change up. Letâs hope that has happened, but Iâm afraid it wonât.
They have difficulty options for the driving, why not let us choose something for progression too? Something like that maybe, if they need to keep it tiktok-y for the kids.
Good point!
I hope it so much too man, FH1 is too long ago for me to remember, but did that have a better progression system? Itâs quite sad how fast I got wellâŚtired of FH5. Plenty of (special)races I havenât done, I just wasnât feeling it anymore. Itâs possible that this was FH/Racing game fatique for me too, and the time between a new FH has been quite long.
Still. I hope itâs not just more of the same. Hopefully they got some stuff that truly shakes up shit, so to speak.
FH4 was my first, so Iâve gone back to play from the beginning the last couple of years. Did FH2 last year and FH1 the year before that. The progression is much better, especially in the first one where it feels like you need to fight a bit to move up in classes etc.
FH5 is my least favourite so far (I havenât played 3 yet), and I havenât played it in a long time.
I played 1 and 2 last year as well. In one, you had really work for it in a lot of races. Get to know the course, try different cars that met the races qualifications. You would quickly identify the turn that would make or break the race for you and you had to hit it perfect. It was really gratifying to finally achieve 1st place in a lot of races. In 2, it was very common for me to get 1st place on my first try. Felt like going through the motions. Iâm halfway through 3 and pretty much same as 2. Will focus on finishing 3 before 6 comes out so I can play that with everyone else. then 4 and 5 down the road.
Oh damn. I forgot about that.
Hopefully PG took the critique to heart from the fans that want a challenge and that they can find a good middle ground, a good balance to satisfy both type of fans.
This has been the longest that weâve been without a FH game, I think? Youâd think itâs not just FH5 with better visuals set in Japan and everything else is the same. Hopefully one of the ânewâ things is better/more satisfying progression .
Next week weâll know, and that goes for Fable too. Watch the 2024 trailer again and man oh man, the visuals⌠especially that town.
Yeah, Iâm expecting a lot of new/reworked things this time. Will be very disappointing if itâs just more of the same.
Thatâs what I was I expecting, placing the PS5 release right before the holidays.
I hope all the extra time between releases results in a bit of a shake up in the formula. Theyâre great games, but I burned myself out FH2 and FH3. I bounced off 4 and 5 in a relatively short amount of time.
Thatâs an amazing release date for FH6.
So, I have to admit that the FH1 talk about how great itâs progression is makes zero sense to me.
Because what I remember of when I played it, was being pretty linear and the races werenât anything that I felt were that special. As the map wasnât really all that interesting to me.
But Iâm the type of person that loses interest in driving games after like 10 hours, with the next 10 to 20 just spent driving around the world.
Yeah, Iâve been playing FH1 recently and would say the only difference to progression is that it gives you events pretty much one at a time. Other than that, and the game not throwing cars at you via wheelspins at every opportunity, it largely feels similar.
That and the cringe dialogues were the worst parts of FH5, would love a bit more serious take on this FH6, tho i understand casuals prefer it this way, and the game is a superseller, so if it works, why change it i guess?
Interesting date for me, like March weâre getting Crimson Desert and Slay the Spire 2 (goty), then Aprilâs empty, and then May with FH6 and 007, luckily thereâs like 1-2 week gap between the games, but yea second half of May looks fun