PlayStation 5 |OT| This SSD has no limits

Sure, but the point I responded to was that Sony first party titles haven’t been selling well, which they have.

The skyrocketing budgets are absolutely unsustainable at the rate they’re going, you’re right. However, I’d also add that Spider-Man 2, as an example, has sold 11 million units (as of April 2024, so we’d be looking higher than that now even). 7.2 million was needed to break even. So even by that metric, they have still been selling well.

Percentage wise (we are looking at roughly ~10% attach ratio) it seems to be on the low side considering they are the flagship titles for the console (especially when you factor the crazy hype from the press, high MC scores e.t.c.) plus their budgets are among the highest in the industry, Sony embracing PC ports may be an indication that PS sales may not be enough too.

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Maybe I need to check these out on my QD-OLED because on the phone…“cue The Office picture about it’s the same picture.”

https://x.com/digitalfoundry/status/1834286544913309784

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Law of diminishing return is at full speed.

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You seem to have worked out a ~10% attach ratio by combining the hardware sales for PS4 and PS5, which is not how that works, there’s a significant overlap.

15 million is a very good number of unit sales for a single player, platform exclusive. You won’t find much higher for any game out there. So I think your requirement for what would be deemed to sell well on PlayStation is far too high.

Yep!

However, when in motion and on your big TV I think it will be way more noticeable. Take Star Wars Outlaws for example, it has some really ugly stuff in the visuals outside, I’m guessing it’s due to upscaling tech and apparently that’s quite better on Pro.

What I also find amusing is seeing fan boys claiming Pro will do some RT stuff that isn’t even available for PC now.

Press X to doubt!

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For all we know, Spiderman 2 has not reached 15 million sales yet - if it was the case, they would have publicly announced it by now. Generally, majority of a premium game’s unit sales happen in the first few months of its launch.

Also, it’s not always true that PS games have continued to sell well - TLoU 2 has factually underperformed compared to its predecessor and Horizon Forbidden West has not sold as well either.

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15M for the “industry leader” (with more than 100M consoles out there) and for a flagship AAA game that was hyped as the second coming of Christ (which is the case with every one of their big releases) with a MC of 94% is not a very impressive number IMO. And if you check other less popular games/IPs than SM2 and GOWR (like Demon’s Souls, Horizon, Tsushima, R&C Rift Apart) you will see that the 10% attach ratio may be on the high side.

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We weren’t talking about Spider-Man 2.

And I know we are on XboxEra but let’s not pretend that +10m sales for TLOU2 and +8.4m (as of April 2023 so probably looking at more now) are bad numbers. People here would be pissing themselves if the shoe was on the other foot and Sony fans were trying to spin those kinds of numbers as bad for Xbox.

lol.

Yeah, I realized after that you were talking about GoW 2.

As for TLoU 2 selling +10m, it’s not bad, but not that great either, considering it is available on both PS4, PS5, and PC now and has not sold as much LTD as its predecessor (at least officially it has not been reported). Horizon Forbidden West has sold more or less the same as its predecessor, if not less. What others are pointing out is that these do not sound as impressive as they should be, considering the ballooning game budgets that has been widely reported in the gaming industry today.

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Oh I get the rationale about skyrocketing budgets, that’s an issue the industry is facing without a doubt.

It’s just the original conversation was about Indy releasing on PS5 because “ps fanbase” and “first party sales aren’t where they should be”, and when I debated that fact the goalposts got moved to “but the budgets”. Just seems unnecessary that absolutely everything must have a “Sony bad” spin on it around here.

It’s releasing on PS5 because Disney has everyone by the balls and I’d imagine the “fully exclusive” deal with day one game pass is far worse than the one they have now.

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You should check out Nintendo 1st party sales numbers to see what impressive/very good sales look like plus you should check the sales numbers of the lesser successful Sony IP’s that I posted above to see what I am talking about (the percentage attach ratio thing) because you seem quite uninformed on the subject…but I guess this is why you responded to me in such a dumb and childish way.

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When Nintendo consistently pulls 30 million sales on almost every major game they’ve put out this generation, there’s no way to spin Sony’s performance as comparable or positive… yet there are always reality-deniers.

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I’m uninformed because I disagree with the notion that 15 million sales units for a platform exclusive game isn’t very good. I mean that would get you laughed out of any game development studio in the world. I just don’t view everything through the lens of a console war mindset.

Nintendo is a unicorn. Their sales numbers are matched by no one else, including themselves in any other gen. PlayStation does ok but their budgets are also a lot higher so it’s a two-fold issue on why they tried shifting to GaaS (which isn’t going great).

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I said “not very impressive IMO” and not “isn’t very good” so please learn to read for starters, also who is console warring? I just stated facts and the ~10% is indeed a fact, do your research and you will know what I am talking about.

If you think that a ~10% attach ratio for flagship games, hyped to hell and back like GOWR or TLOU2 is very impressive then I don’t know what to tell you…do you really believe that when we look at software sales we shouldn’t factor the userbase size too? talk about reality deniers as @Knottian stated above…

Sony must also not be very impressed with the sales on their platform as they are supporting PC (and Switch now too) more and more the last few years but yeah I will be the one to be laughed at for thinking that. :roll_eyes:

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This entire paragraph has not only ignored every statistic I’ve given you, but somehow put the words in my mouth that “we shouldn’t factor the user base size”. I’m not quite sure what I can say to be honest, I’m just wasting my time.

Dude you just liked Jesse’s post above that said that PS games are doing ok…so what is it? what is bothering you when I say that those aren’t very impressive sales (no one in this thread said that those are bad numbers btw)? I am confused. :rofl:

Also you didn’t provided any statistics just “15M is a lot!” uninformed takes while completely ignoring the userbase size.

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