PS5 pro as option is justified to me. But it is not a solid upgrade like PS4 pro was back then.
Pro is 699 vs digital PS5 449.
Keeping 50 aside for the 1TB extra storage. Pro is 200 more then digital PS5 offering.
That’s a 45% increase in price… And so far as per the Sony’s claim, it is also 45% faster in rendering.
So at the minimum you will get a dollar to 1% performance increase.
And on top of that, performance may be more on ray tracing titles. And we might get better image quality due to PSSR.
That said, it looks bad from two prespectives:
PS5 pro looks bad against the PS4 pro offering. Back then, we got like 200% of the raw performance for 33% of price increase on the base PS4.
This upgrade is not a balanced upgrade. Only GPU rendering is updated. There should have been a CPU upgrade as well, maybe a clock increase to 4.2Ghz or something.
Good as an option for graphic fidelity… But not a good design approach considering it is just an imbalanced upgrade.
Completed Astro Bot last night. 100% completion excluding one bot/outfit that seems to be exclusive to the deluxe edition after looking it up. Excellent game. Looks gorgeous, plays superbly and great audio. Story is obviously basic and nothing special but it’s a platformer so that’s to be expected. Play time was over 25 hours easily. A total and complete joy to play. Hoping Sony decided to have Team Asobi make Astro Bot a franchise because any new future games like this is day one for me and the only platformer that I have any interest in playing.
Visuals - 10/10 (superb)
Audio - 9.0/10 (excellent)
Gameplay/Combat - 10/10 (superb)
Story/Characters - 7.0/10 (good)
Overall - 9.0/10 (excellent)
Excellent game from start to finish and only the second game this generation in which I rated gameplay/combat a perfect 10/10 for me. Now onto Black Myth Wukong.
Someone correct me if I am wrong, but I believe Sony can’t really mess with the CPU too much because of how the console is designed. The PS5 allows developers to code “down to the metal” which means they essentially have unrestricted access to the CPU. So Sony can’t really make big changes there or it will break games. This is also why there are issues with back compatibility and it could be a problem in the future (PS6). The benefit is developers can squeeze out some more performance from the console.
This is in contrast to the Xbox which has a “hypervisor” layer so games run in a sort of emulator like box and the console grants the necessary resources. Developers don’t get full access down the metal, but a future Xbox or pro version has more room to change up the CPU. It also means back compat will be easier on their next console.
I’m not sure I understand the confusion. You people realize this is what it’s designed for right? You lower internal resolution and use PSSR to improve performance and should give you leeway to add some visual fidelity.
that’s ignoring the GPU upgrade, the base resolution higher = cleaner image when upscaled. it’s odd that games are the exact same internal when the GPU is supposed to be a lot more powerful
DF goes over the settings changes in most of the clips they have. The internal resolution isn’t up in anything outside of R&C: Rift Apart and actually goes down in GT7 to add rt’ing effects. It’s “not knowing what else is being done”, it’s just being confused that the base internal res isn’t higher with such a big boost in GPU power.
The same GPU doesn’t exist for PC, people are probably quoting RT 4070 (or some variant) prices. Probably comparing something with similar tflop count.
Yup but a 4070 would do way better in those tests - DLSS3.5 is much more advanced and capable of pushing 4K 60 fps pretty easily with it on, and even with it off for some games.
Was looking at it for a PC upgrade so did a lot of research on it - in reality most RTX cards other than the lowest ones will beat the Pro, it’s only the AMD cards (because they’re so far behind Nvidia in a number of ways) that are really comparable - although probably the mid-level of their new stuff